Asset validation + repair
Triggered when asset_validate(), asset_generate_*, or asset_save_inline_svg returns warnings or errors. Do NOT loop on the same failure; follow the tree and respect the retry budget.
Failure code → repair table
| Code | Origin | Repair primitive | Retry budget |
|---|---|---|---|
T0_CHECKERBOARD |
Imagen/Gemini rendering fake transparency | Route change → gpt-image-1 (background:"transparent"), Ideogram v3 (style:"transparent"), Recraft V3 |
2 |
T0_ALPHA_MISSING |
RGB-only output on transparency-required asset | Matte via asset_remove_background (BiRefNet preferred, RMBG fallback) |
1 |
T0_DIMENSIONS |
wrong width/height API params |
Fix params, regenerate | 1 |
T0_SAFE_ZONE |
subject bleeds outside platform center | Regenerate with explicit "centered with 20% padding on all sides" |
1 |
T0_FILE_SIZE (SVG) |
path count blows budget | asset_save_inline_svg → SVGO → K-means color reduction → vtracer |
1 |
T0_DCT_ENTROPY |
solid-color / NSFW-filter hit | Regenerate same params once; if repeats, change prompt | 1 |
T1_PALETTE_DRIFT |
model ignored hex constraint | Recraft with controls.colors or recolor post-process (K-means remap in LAB) |
1 |
T1_TEXT_MISSPELL |
diffusion garbled wordmark | Drop text, composite SVG type (retry Ideogram 3 if text-only asset) | 0 in-diffusion / 1 on Ideogram |
T1_LOW_CONTRAST |
pale palette at 16×16 or over background | Regenerate with explicit contrast instruction; else post-boost luminance | 2 |
T1_VQASCORE |
prompt-image alignment weak | Defect area <15% → inpaint; else full regenerate | 2 |
T2_BRAND_DRIFT |
style diverges from brand refs | Seed sweep (N=4, rank by CLIPScore + HPSv2); augment brand bundle | 1 |
T2_COMPOSITION |
off-center, cluttered, poor whitespace | img2img at low denoise (0.35) — preserves layout, fixes style | 1 |
When a budget exhausts: stop retrying, report to user with diagnostic payload. Do not loop.
Diagnosis tree
asset_validate() returns warnings[]
└─ for each warning:
├─ read code + affected tier
├─ classify failure class:
│ local (<15% image area) → inpaint / post-process
│ global (style/palette-wide) → route change / regenerate
│ compositional (safe-zone/framing) → regenerate with centering prompt
└─ select repair primitive (table above)
├─ apply
├─ re-validate
└─ if same code fires again:
├─ retry_count < budget → try next primitive in fallback chain
└─ retry_count ≥ budget → escalate to user
Repair primitives — cost / ROI
| Primitive | Cost relative to 1× generation | When to choose |
|---|---|---|
| SVGO / palette remap / recolor | 0.01–0.05× | Deterministic fix, no model call |
| Matte (BiRefNet / RMBG) | 0.05× | alpha missing, no regeneration needed |
| Inpaint (masked edit) | 0.3× | defect area <15%, composition is right |
| img2img low-denoise | 1× | global style drift, preserve layout |
| ControlNet tile reinjection | 1.5× | preserve structure, regen detail |
| Full regenerate | 4× | architectural failure (checkerboard, wrong model) |
| Seed sweep (N=4) | 4× + selection | brand drift, pick best |
Prefer cheaper primitives first when they apply.
Route-change rules for architectural failures
| Symptom | Current route | Change to |
|---|---|---|
| Checkerboard | Imagen / Gemini | gpt-image-1 (first), Ideogram v3, Recraft V3 |
| Wordmark garbled | any diffusion | Ideogram 3 Turbo (first), gpt-image-1 (second), composite SVG (always works) |
| Palette drift after 2 tries | any | Recraft (hard palette lock via controls.colors) |
| Subject misrendered | SDXL | Flux.1 [dev], gpt-image-1 |
| Path count >200 on SVG | Recraft SVG | inline_svg mode + strict path budget |
Proactive (pre-generation) checks
Prevent 70% of failures by validating the brief before calling asset_generate_*:
BRIEF:
☐ asset_type in closed enum (logo|app_icon|favicon|og_image|splash_screen|
illustration|icon_pack|sticker|hero|transparent_mark)
☐ subject noun concrete (not just adjectives)
☐ prompt ≥ 10 words OR brand_bundle provides style refs
TEXT-IN-IMAGE:
☐ quoted string ≤ 12 chars? else composite SVG type
☐ string > 5 words? force composite, skip diffusion-text path
PALETTE:
☐ brand.palette provided?
☐ hex codes ≤ 4 (over-constraint degrades Flux/SDXL)
TRANSPARENCY:
☐ transparency required + model in [Imagen, Gemini]? → reroute
☐ transparency required + gpt-image-1? → set API `background:"transparent"`
☐ transparency required + Flux/SDXL? → plan post-matte
ROUTING:
☐ text required + model ≠ Ideogram/gpt-image-1? → suggest reroute
☐ native SVG needed + model ≠ Recraft? → suggest Recraft or inline_svg
Where the codes come from
asset_validate (and every generator that runs a tier-0 pass before returning) emits the codes as a structured array:
{
"pass": false,
"warnings": [...],
"failures": [
{ "code": "T0_CHECKERBOARD", "tier": 0, "detail": "checkerboard pattern detected in 42.7% of analyzed pixels; reject and route to native-RGBA provider", "data": { "ratio": 0.427 } },
{ "code": "T1_PALETTE_DRIFT", "tier": 1, "detail": "...", "data": { "avg_delta_e2000": 14.2, "threshold": 10 } }
],
"tier0": { "width": 1024, "height": 1024, "has_alpha": false, ... }
}
Read validations.failures (when consuming an AssetBundle) or the top-level failures (when calling asset_validate directly). The data field on each failure carries enough context (bbox coords, ΔE value, Levenshtein distance) to pick a repair primitive without re-running the check. Source: packages/mcp-server/src/pipeline/validate.ts, ValidationFailure type in types.ts.
Integration with systematic debugging
Four-phase loop per failure:
- Gather evidence — read
validateoutput; log model, seed, guidance, prompt_hash. - Pattern analysis — match to failure code; classify local/global/compositional.
- Hypothesis — pick cheapest repair primitive from the matrix.
- Verify — re-validate; if same code recurs, step down the route-change ladder, not the same primitive.
Red flags (stop, escalate):
- Same failure code 3+ times in a row
- Two different route changes failed for the same asset
- Cascading repairs (matte → vectorize → safe-zone) — brief is structurally wrong
Evidence to log per pipeline boundary
GENERATION: model, seed, guidance_scale, num_steps, prompt_hash, latency_ms, status
MATTE: tool (birefnet|rmbg|difference), alpha_px_before, alpha_px_after, checker_probe
VECTORIZE: path_count_before, path_count_after, color_count, tool (recraft|vtracer|potrace)
EXPORT: variants[].{path, format, w, h, size_bytes}
VALIDATE: tier0{...}, tier1{palette_de: x, vqa: y, ocr_lev: z}, tier2{sim: w}
Research
docs/research/14-negative-prompting-artifacts/14b-artifact-taxonomy.md— taxonomy + origin pointsdocs/research/14-negative-prompting-artifacts/14c-regenerate-vs-repair-strategies.md— primitives, cost/time tradeoffsdocs/research/03-evaluation-metrics/3e-asset-specific-eval.md— VQAScore, OCR, WCAG, CSD thresholdsdocs/research/24-skills-for-p2a/06-validation-debug-skill.md— full design spec